Above: 3D render on 21” screen, steel chain and rig, graphene, fabric sling. 60x70x130cm
The work is composed of a 3D render and sculpture. The name is derived from the language of digital editing, where rigging involves the construction of a skeletal mesh to generate character movement. Both elements of the work are suspended from the ceiling.
The work explores physical disenfranchisement, generating disruptive ideas of personhood and body.
Below: HD video
The work draws on the apophenia between digital and physical space. The body in the cyber space, is detached and enjoying its freedoms and digital immortality, whilst the dominance of the head in the sculpture is undermined by its detachment from the body encapsulating the twofold failure of body and ideology.
I started working with opensource modelling software using character rigging to distort the body and create a rough metallic texture to resemble the cast of the head.
Below: Test piece – experiment using graphene and jesmonite cast
Below: Dusting silicone mould with powdered graphene
Below: application of silicone to clay sculpture and building a jesmonite jacket to encase the silicone mould.