For this project, I developed a virtual replica of a Russian dacha, based on visits and conversations with settlers in Donino, a village in the Moscow suburbs. The village is simply called 41km, referencing its distance from Moscow.

I planned and designed an in-game engine and made the virtual landscape using the gaming development software Unreal Engine. The viewer is free to move around the set and explore the landscape in full room-scale 3D.

The work explores the fragility of post-Soviet life emphasised by the abandoned infrastructure and conspicuous lack of inhabitants. The space is characterised by emptiness and the work speaks of loss, both cultural and digital.


The night time setting, mainly used to evoke suspense in shoot em’ up games, only generates the horror of emptiness and absence.

Satellite image of Donino settlement:


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