DONINO

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For this project, I developed a virtual replica of a Russian dacha, based on visits and conversations with settlers in Donino, a village in the Moscow suburbs. The village is simply called 41km, referencing its distance from Moscow.

I planned and designed an in-game engine and made the virtual landscape using the gaming development software Unreal Engine. The viewer is free to move around the set and explore the landscape in full room-scale 3D.

The work explores the fragility of post-Soviet life emphasised by the abandoned infrastructure and conspicuous lack of inhabitants. The space is characterised by emptiness and the work speaks of loss, both cultural and digital.

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The night time setting, mainly used to evoke suspense in shoot em’ up games, only generates the horror of emptiness and absence.

Satellite image of Donino settlement:

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